The resulting shape from the front view resembles a banana with the top 1/3 sliced off.įigure 9-19: Fitting the hands into the fore- arms of your mannequin. To draw the simplified version of the hand for the stick figure, I recommend using the banana shape method where the backside of the hand curves toward the body and loops back up to connect at the wrist. Then position the hands as shown in Figure 9-19b. Make sure the spheres fit securely without any gaps between the openings at the bot- toms of the forearms. In Figure 9-19a, I fit in a sphere for each wrist. The only exception is the base of the thumbnail, which aligns with the midpoint of the third finger joints. Snapping the hands into the forearms After you’re comfortable drawing the palm and the fingers together, snap them into the forearms that I describe earlier in this chapter. The arcs for the four fingernails are at the midpoint of the top finger joint. Use this equal spacing to create arcs that cross over the other fingers (and thumb). Doing so yields four arcs from the palm up to the tip top of the fingers. To approximate the distance between the four arcs, divide the tallest finger (the middle one) into equal thirds. The outer side of the thumb, which faces away from the fingers, should angle slightly inward. Draw the right side of the thumb, which faces the other fingers, by extending the diagonal line ofthe right side of section A up and away from the fingers. The bottom of the thumb and the top of section A are the same width. Use it as your starting point to draw the fingers: For the following steps, you need to complete the palm of the hand that I show you in the previous section. Now try your hand at drawing the fingers. The concept reminds me of those elongated fingers that you can see in classic figure paintings from the Mannerism Period. I use the cone shape frequently when drawing from and away from a live model. Cones are especially useful when drawing the fingers of the female hands (especially elongated fingers that have long fingernails). Without the balance of an arc, the hand you draw looks awkward and poorly contrived no matter how photo-realistic it is.Īlthough I use the cylinder as a basis to draw the hands up-close, cones are an excellent way to describe fingers tapering off when you’re drawing hands from a distance. It also helps you see the hand as an entire unit rather than as individual fingers. This arc shape is what helps create a well-balanced and well-designed hand.
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