![]() Then roll both dice, and take your turn as normal. Pay 5 Coins to the Bank before you roll the dice for your turn. If you ever need to drop Coins while In Jail, drop them on the Just Visiting space. You may still collect rent, take part in auctions, and trade. You may not take part in Boss Fights while In Jail. Move your Character Token to the In Jail space immediately! Do not collect 2 Coins for passing GO, and do not collect any Coins you pass or land on. When you land here, put your Character Token on the Just Visiting space. When you land here, drop 2 Coins on the space. When you land here, roll the numbered die, and collect that many Coins from the Bank. If you pass GO, collect 2 Coins, and flip over the top Boss card at the end of your turn. If you pass or land on dropped Coins, pick them up! When you land here, advance clockwise to the next Warp Pipe, and stop there. If a player owns both Properties in a color set, pay them double rent! If the owner doesn't ask you to pay rent before the next player rolls the dice, you don't have to pay! When you land on a Property that someone else owns, pay them the rent shown on the Property's Title Deed card. If all players pass on bidding, the Property remains unowned. The highest bidder wins the auction, and payment goes to the Bank. Bids start at 1 Coin and may be raised by as little as 1 Coin. Bidding starts with you and moves to the left. Pay the price on the space, and take the Title Deed card. When you land on a Property that no one owns, you must buy it or auction it. Properties are set up on the board from least expensive to most expensive, starting with Acorn Plains. Where did you land? Follow the rules of that board space. The points you earn from beating a Boss are yours until the end of the game! The Board Spaces You may not sell nor trade Boss cards at any time. ![]() If you pass the dice before you remember to pick up Coins, it's too late! The Coins stay for the next person!Īt any time on your turn, you may offer to buy, sell, or trade Property with other players. Your turn ends! Pass the dice to your left. Check your Character card to see if your Character gets a boost for the Ability you rolled!Īt the end of your turn, if you landed on or passed GO, flip over the top Boss card to start a Boss Fight. Collect any Coins on the spaces you pass or land on but not on the space where you start.Īctivate the Ability on your Power-up Die. Move your Character forward the number of spaces rolled. Roll both dice, and do the following in any order: The highest roller starts, and play moves to the left. The player with the highest score at the end of the game wins!Įach player rolls the numbered die. Beat the Boss, and you'll get a special bonus! Game PlayĮarn points by collecting Coins, buying Property, and beating Bosses. Characters get a special boost when you roll certain Power-up Abilities! Boss FightsĮvery time a player passes GO, they get a shot at fighting a legendary Boss. On your turn, you'll move AND you'll activate a Power-up Ability. When you land on the Super Star board space, you'll activate your character's unique Super Star Ability! Power-up Die In MONOPOLY Gamer, Coins replace bills, and throughout the game players will drop or scoop up Coins as they move around the board. Each player starts the game with: 5 Golden Coins (worth 1 each), 1 Five Coin (worth 5 each), 1 Reminder Card. Place that Character's card in front of you.ĥ. If you don't have room, keep them as a stack, and choose someone to be in charge of them.Ĥ. Place the Title Deed Cards next to their matching board spaces. Separate the Coins by value, and place them within reach of all players.Ģ Put the Boss cards facedown in numerical order with Boss 1 on top. Then the player with the highest score wins! Setupġ. The game ends when the final Boss Fight is over. Race around the MONOPOLY board as your favorite Nintendo characters! Earn points by collecting Coins, buying Property, and beating Bosses.
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